
Riley Entertainment is a variety website where you'll find content related to gaming and independent game development. I'm active in game development for C++, CMake, Emscripten, SDL, and SFML.
I also maintain the Exploring Winnipeg Parks website, where Winnipeggers can find maps, photo galleries, and transportation information for parks throughout the city of Winnipeg.
This is the home of my current and future independent video games, developed in the C++ language.
I'm active in building a series of learn-as-you-go guides related to the CMake build tools, the SDL and SFML libraries, and a variety of game development tools such as the Tiled map editor.
Exploring Winnipeg Parks aims to become a comprehensive resource for Winnipeggers, and visitors to the city, looking to find parks for their family outings. This website provides maps, transportation information, photo galleries, and links to external resources for public parks in the city of Winnipeg.
As of December of 2025, all city parks are searchable, with dedicated park pages and photo galleries for over 180 parks throughout the city. Expect new photo galleries to appear weekly!
Follow the Exploring Winnipeg Parks facebook page for more photos and updates!
If you like exploring combat sites or special storyline missions in Eve Online, you'll find plenty of video guides both here, and on the main Riley Entertainment Youtube channel. I also produce video guides for event sites, and reaction videos to recent game patches or news related to PvE content.
As of the end of 2023, I completed my comprehensive set of 74 video guides for all high-security combat sites, and a ship fitting video series for younger players flying regular cruisers.
By the end of 2024, I hope to have expanded my ship fitting guides to include all pirate faction cruisers for more experienced pilots.
I got the bug to create animated films after a friend got me a copy of The Movies by Lionhead Studios. Unfortunately this game was abandoned, and now only exists in various archives and blogs from its community members. Since then, a number of other machinima and pre-visualization tools have become available. Among the earliest spiritual successors was Moviestorm, which I plan to use should I become inspired to try my hands at animated filmmaking again.
Visit the Films section to watch my animated films from the 2006 through 2009 period.