High-Power Rounds Weapon Modules Compendium

Weapons start with an initial maximum module capacity based on the current mastery rank, peaking at 50 at rank 20. Applying an energy activator to a weapon increases this capacity by 30.

Data shown on this page was most recently pulled via the Nexon Open API on April 17, 2025.

High-Power Rounds Weapon Modules - Standard and Rare Tier

The following table lists all Standard and Rare tier modules available for High-Power Rounds weapons. Click on a column header to sort the results, or search by socket type, group, or effect.

Module Tier Socket Type Group Capacity Primary Stat Min Max Secondary Stat Min Max
Better Concentration Standard Almandine 6 to 16 Firearm Critical Hit Damage [x] +9% +37.2%      
Better Insight Standard Almandine 6 to 16 Firearm Critical Hit Rate [x] +8% +33%      
Better Weapon Weight Standard Almandine 4 to 11 Weapon Change Speed [+] +6% +25%      
Colon Special Forces Standard Malachite 6 to 11 Movement Speed while Aiming [x] +5% +20%      
Expand High-Power Magazine Standard Xantic 4 to 14 Max High-Power Rounds [+] +13% +50%      
Expand Weapon Charge Standard Cerulean 5 to 15 Rounds per Magazine [x] +12% +49%      
Hawk-Eye (Shotgun) Standard Rutile 4 to 14 Accuracy [x] +11% +45%      
Increased Radius (Launcher) Standard Xantic 4 to 9 Explosion Radius [+] +8% +32%      
Recycling Genius Standard Cerulean 5 to 14 Reload Time Modifier [+] +8% +30%      
Rifling Reinforcement (Sniper Rifle) Standard Malachite 6 to 16 Firearm ATK [x] +12% +32%      
Rifling Reinforcement (Launcher) Standard Malachite 6 to 16 Explosive ATK [x] +12% +32%      
Rifling Reinforcement (Shotgun) Standard Malachite 6 to 16 Firearm ATK [x] +12% +32%      
Shell UP (Shotgun) Standard Rutile 16 to 6 Shell Capacity [x] +33% +33%      
Vibration Absorption Standard Rutile 4 to 14 Recoil [+] -11% -45%      
Weak Point Sight Standard Malachite 6 to 16 Weak Point Damage [x] +9% +35%      
Chill Enhancement Standard Cerulean Bullet Improvement 6 to 16 Adds Chill ATK (% of Firearm ATK) +8% +30%      
Electric Enhancement Standard Xantic Bullet Improvement 6 to 16 Adds Electric ATK (% of Firearm ATK) +8% +30%      
Fire Enhancement Standard Almandine Bullet Improvement 6 to 16 Adds Fire ATK (% of Firearm ATK) +8% +30%      
Toxic Enhancement Standard Rutile Bullet Improvement 6 to 16 Adds Toxic ATK (% of Firearm ATK) +8% +30%      
Fire Rate UP Standard Xantic Fire Rate 5 to 12 Fire Rate [x] +6% +25%      
General Round Charge Improvement Standard Xantic Rounds Conversion 12 to 2 Change to High-Power Rounds (every N rounds) 50        
Impact Round Charge Improvement Standard Xantic Rounds Conversion 12 to 2 Change to High-Power Rounds (every N rounds) 6        
Special Round Charge Improvement Standard Xantic Rounds Conversion 12 to 2 Change to High-Power Rounds (every N rounds) 30        
Compulsive High-Power Rounds Rare Xantic 4 to 14 Max High-Power Rounds [+] +15% +60% Movement Speed [x] -5% -20%
Deadeye (Shotgun) Rare Rutile Accuracy 4 to 13 Accuracy [x] +8% +30% Firearm ATK [x] +1%  
Hit Rate Focus (Shotgun) Rare Rutile Accuracy 4 to 13 Accuracy [x] +8% +30% Firearm Critical Hit Damage [x] +3% +13%
Hit Rate Insight (Shotgun) Rare Rutile Accuracy 4 to 13 Accuracy [x] +8% +30% Firearm Critical Hit Rate [x] +3%  
Weak Point Aiming (Shotgun) Rare Rutile Accuracy 4 to 13 Accuracy [x] +8% +30% Weak Point Damage [x] +2%  
Action and Reaction (Shotgun) Rare Malachite ATK 6 to 16 Firearm ATK [x] +15% +61% Recoil [+] +5% +20%
Action and Reaction (Launcher) Rare Malachite ATK 6 to 16 Explosive ATK [x] +15% +61% Recoil [+] +5% +20%
Action and Reaction (Sniper Rifle) Rare Malachite ATK 6 to 16 Firearm ATK [x] +15% +61% Recoil [+] +5% +20%
Anti-Matter Round (Sniper Rifle) Rare Malachite ATK 6 to 15 Firearm ATK [x] +8% +26% Firearm Critical Hit Damage [x] +3.5%  
Anti-Matter Round (Shotgun) Rare Malachite ATK 6 to 15 Firearm ATK [x] +8% +26% Firearm Critical Hit Damage [x] +3% +13%
Anti-Matter Round (Launcher) Rare Malachite ATK 6 to 15 Explosive ATK [x] +8% +26% Firearm Critical Hit Damage [x] +3.5%  
Chain Aimed Shot Rare Malachite ATK 6 to 15 Firearm ATK [x] +8% +26% Multi-Hit Damage [x] +5%  
Chain Aimed Shot (Launcher) Rare Malachite ATK 6 to 15 Explosive ATK [x] +8% +26% Multi-Hit Damage [x] +5%  
First-Class Marksman Rare Malachite ATK 6 to 15 Firearm ATK [x] +8% +26% Multi-Hit Chance [+] +2%  
First-Class Marksman (Launcher) Rare Malachite ATK 6 to 15 Explosive ATK [x] +8% +26% Multi-Hit Chance [+] +2%  
Pinpoint Shot (Shotgun) Rare Malachite ATK 6 to 15 Firearm ATK [x] +8% +26% Weak Point Damage [x] +2%  
Pinpoint Shot (Launcher) Rare Malachite ATK 6 to 15 Explosive ATK [x] +8% +26% Weak Point Damage [x] +2%  
Pinpoint Shot (Sniper Rifle) Rare Malachite ATK 6 to 15 Firearm ATK [x] +8% +26% Weak Point Damage [x] +2%  
Sharpshooter (Sniper Rifle) Rare Malachite ATK 6 to 15 Firearm ATK [x] +8% +26% Firearm Critical Hit Rate [x] +1%  
Sharpshooter (Launcher) Rare Malachite ATK 6 to 15 Explosive ATK [x] +8% +26% Firearm Critical Hit Rate [x] +1%  
Sharpshooter (Shotgun) Rare Malachite ATK 6 to 15 Firearm ATK [x] +8% +26% Firearm Critical Hit Rate [x] +3%  
Slow Art (Sniper Rifle) Rare Malachite ATK 6 to 16 Firearm ATK [x] +15% +44% Fire Rate [x] -6% -25%
Slow Art (Launcher) Rare Malachite ATK 6 to 16 Explosive ATK [x] +15% +44% Fire Rate [x] -6% -25%
Slow Art (Shotgun) Rare Malachite ATK 6 to 16 Firearm ATK [x] +15% +48% Fire Rate [x] -6% -25%
Chill Priority Rare Cerulean Attribute ATK 6 to 16 Chill ATK [x] +13% +50% Reload Time Modifier [+] -8% -30%
Electric Gunbarrel Rare Xantic Attribute ATK 6 to 16 Electric ATK [x] +23% +90% Fire Rate [x] -6% -25%
Electric Priority Rare Xantic Attribute ATK 6 to 16 Electric ATK [x] +13% +50% Reload Time Modifier [+] -8% -30%
Fire Priority Rare Almandine Attribute ATK 6 to 16 Fire ATK [x] +13% +50% Reload Time Modifier [+] -8% -30%
Poison Priority Rare Rutile Attribute ATK 6 to 16 Toxic ATK [x] +13% +50% Reload Time Modifier [+] -8% -30%
Refrigerate Gunbarrel Rare Cerulean Attribute ATK 6 to 16 Chill ATK [x] +23% +90% Fire Rate [x] -6% -25%
Superheated Gunbarrel Rare Almandine Attribute ATK 6 to 16 Fire ATK [x] +23% +90% Fire Rate [x] -6% -25%
Toxic Gunbarrel Rare Rutile Attribute ATK 6 to 16 Toxic ATK [x] +23% +90% Fire Rate [x] -6% -25%
Ammo Optimization (Launcher) Rare Xantic Expand Amplification 4 to 9 Explosion Radius [+] +6% +25.6% Rounds per Magazine [x] +3% +10%
Low Pressure Shells (Launcher) Rare Xantic Expand Amplification 4 to 11 Explosion Radius [+] +12% +49% Fire Rate [x] -6% -25%
Bullet Integration (Sniper Rifle) Rare Malachite Firearm Critical Hit Damage 6 to 16 Firearm ATK [x] +1.5% +16% Firearm Critical Hit Damage [x] +1.79% +20%
Bullet Integration (Shotgun) Rare Malachite Firearm Critical Hit Damage 6 to 16 Firearm ATK [x] +1% +10% Firearm Critical Hit Damage [x] +1% +10%
Bullet Integration (Launcher) Rare Malachite Firearm Critical Hit Damage 6 to 16 Explosive ATK [x] +1.2% +13% Firearm Critical Hit Damage [x] +1% +10%
Charge Amplification (Launcher) Rare Malachite Firearm Critical Hit Damage 6 to 16 Explosive ATK [x] +10% +40% Firearm Critical Hit Damage [x] -8% -30%
Charge Amplification (Sniper Rifle) Rare Malachite Firearm Critical Hit Damage 6 to 16 Firearm ATK [x] +17% +67% Firearm Critical Hit Damage [x] -5% -20%
Charge Amplification (Shotgun) Rare Malachite Firearm Critical Hit Damage 6 to 16 Firearm ATK [x] +10% +40% Firearm Critical Hit Damage [x] -8% -30%
Commando Marksmanship Rare Almandine Firearm Critical Hit Damage 6 to 11 Firearm Critical Hit Damage [x] +5% +17%      
Concentration Priority Rare Almandine Firearm Critical Hit Damage 6 to 16 Firearm Critical Hit Damage [x] +8% +33.9% Reload Time Modifier [+] -8% -30%
Fatal Critical Rare Almandine Firearm Critical Hit Damage 6 to 11 Firearm Critical Hit Damage [x] +5% +17% Firearm Critical Hit Rate [x] +1%  
Target Detection Rare Almandine Firearm Critical Hit Damage 6 to 11 Firearm Critical Hit Damage [x] +5% +17% Weak Point Damage [x] +2%  
Adventurer Rare Almandine Firearm Critical Hit Rate 6 to 11 Firearm Critical Hit Rate [x] +5% +13% Weak Point Damage [x] +2%  
Edging Shot Rare Almandine Firearm Critical Hit Rate 6 to 16 Firearm Critical Hit Rate [x] +9% +36%      
Insight Focus Rare Almandine Firearm Critical Hit Rate 6 to 11 Firearm Critical Hit Rate [x] +5% +13% Firearm Critical Hit Damage [x] +3.5%  
Marksman Rare Almandine Firearm Critical Hit Rate 6 to 11 Firearm Critical Hit Rate [x] +5% +13%      
Bullet Rain Rare Xantic Fire Rate 5 to 12 Fire Rate [x] +8% +20%      
Fire Rate Concentration Rare Xantic Fire Rate 5 to 12 Fire Rate [x] +8% +20% Firearm Critical Hit Damage [x] +3.5%  
Rapid Fire Insight Rare Xantic Fire Rate 5 to 12 Fire Rate [x] +8% +20% Firearm Critical Hit Rate [x] +1%  
Weak Point Quick Fire Rare Xantic Fire Rate 5 to 12 Fire Rate [x] +8% +20% Weak Point Damage [x] +2%  
Multi-Percussion Sight (Launcher) Rare Rutile Multi-Hit Chance 6 to 16 Multi-Hit Chance [+] +10% +40% Firearm Critical Hit Damage [x] -13% -50%
Multi-Percussion Sight (Shotgun) Rare Rutile Multi-Hit Chance 6 to 16 Multi-Hit Chance [+] +13% +50% Firearm Critical Hit Damage [x] -13% -50%
Multi-Percussion Sight (Sniper Rifle) Rare Rutile Multi-Hit Chance 6 to 15 Multi-Hit Chance [+] +8% +30% Firearm Critical Hit Damage [x] -13% -50%
Multi-Trigger Rifling (Launcher) Rare Rutile Multi-Hit Chance 6 to 16 Multi-Hit Chance [+] +15% +60% Fire Rate [x] -4% -15%
Multi-Trigger Rifling (Shotgun) Rare Rutile Multi-Hit Chance 6 to 16 Multi-Hit Chance [+] +14% +55% Fire Rate [x] -4% -15%
Multi-Trigger Rifling (Sniper Rifle) Rare Rutile Multi-Hit Chance 6 to 16 Multi-Hit Chance [+] +14% +55% Fire Rate [x] -4% -15%
Multi-Trigger Trigger (Sniper Rifle) Rare Rutile Multi-Hit Chance 6 to 11 Multi-Hit Chance [+] +4% +15% Multi-Hit Damage [x] +5%  
Multi-Trigger Trigger (Shotgun) Rare Rutile Multi-Hit Chance 6 to 13 Multi-Hit Chance [+] +6% +25% Multi-Hit Damage [x] +5%  
Multi-Trigger Trigger (Launcher) Rare Rutile Multi-Hit Chance 6 to 11 Multi-Hit Chance [+] +5% +20% Multi-Hit Damage [x] +5%  
Chain Weak Point Strikes (Sniper Rifle) Rare Rutile Multi-Hit Damage 6 to 11 Multi-Hit Damage [x] +4% +15% Weak Point Damage [x] +2%  
Chain Weak Point Strikes (Shotgun) Rare Rutile Multi-Hit Damage 6 to 13 Multi-Hit Damage [x] +6% +25% Weak Point Damage [x] +2%  
Chain Weak Point Strikes (Launcher) Rare Rutile Multi-Hit Damage 6 to 11 Multi-Hit Damage [x] +4% +15% Weak Point Damage [x] +2%  
Consecutive Weak Point Strikes (Shotgun) Rare Rutile Multi-Hit Damage 6 to 13 Multi-Hit Chance [+] +6% +25% Weak Point Damage [x] +2%  
Consecutive Weak Point Strikes (Sniper Rifle) Rare Rutile Multi-Hit Damage 6 to 11 Multi-Hit Chance [+] +4% +15% Weak Point Damage [x] +2%  
Consecutive Weak Point Strikes (Launcher) Rare Rutile Multi-Hit Damage 6 to 11 Multi-Hit Chance [+] +5% +20% Weak Point Damage [x] +2%  
Multi-Piercing Rifling (Shotgun) Rare Rutile Multi-Hit Damage 6 to 16 Multi-Hit Damage [x] +11% +45% Fire Rate [x] -3% -10%
Multi-Piercing Rifling (Launcher) Rare Rutile Multi-Hit Damage 6 to 16 Multi-Hit Damage [x] +10% +40% Fire Rate [x] -3% -10%
Multi-Piercing Rifling (Sniper Rifle) Rare Rutile Multi-Hit Damage 6 to 16 Multi-Hit Damage [x] +10% +40% Fire Rate [x] -3% -10%
Multi-Piercing Sights (Sniper Rifle) Rare Rutile Multi-Hit Damage 6 to 16 Multi-Hit Damage [x] +13% +50% Firearm Critical Hit Damage [x] -13% -50%
Multi-Piercing Sights (Shotgun) Rare Rutile Multi-Hit Damage 6 to 16 Multi-Hit Damage [x] +30% +120% Firearm Critical Hit Damage [x] -13% -50%
Multi-Piercing Sights (Launcher) Rare Rutile Multi-Hit Damage 6 to 16 Multi-Hit Damage [x] +25% +100% Firearm Critical Hit Damage [x] -13% -50%
Multi-Piercing Trigger (Sniper Rifle) Rare Rutile Multi-Hit Damage 6 to 11 Multi-Hit Damage [x] +4% +15% Multi-Hit Chance [+] +3% +10%
Multi-Piercing Trigger (Shotgun) Rare Rutile Multi-Hit Damage 6 to 13 Multi-Hit Damage [x] +6% +25% Multi-Hit Chance [+] +4% +15%
Multi-Piercing Trigger (Launcher) Rare Rutile Multi-Hit Damage 6 to 11 Multi-Hit Damage [x] +4% +15% Multi-Hit Chance [+] +3% +10%
Concentration Stabilizer Rare Rutile Recoil 4 to 13 Recoil [+] -8% -30% Firearm Critical Hit Damage [x] +3.5%  
Fixed Shot Rare Rutile Recoil 4 to 13 Recoil [+] -8% -30% Weak Point Damage [x] +2%  
Insight Stabilizer Rare Rutile Recoil 4 to 13 Recoil [+] -8% -30% Firearm Critical Hit Rate [x] +1%  
Stance Stabilizer Rare Rutile Recoil 4 to 13 Recoil [+] -8% -30%      
Consume Magazines Rare Cerulean Reload Time Modifier 5 to 12 Reload Time Modifier [+] +6% +25% Weak Point Damage [x] +2%  
Reload Expert Rare Cerulean Reload Time Modifier 5 to 12 Reload Time Modifier [+] +6% +25%      
Reload Focus Rare Cerulean Reload Time Modifier 5 to 12 Reload Time Modifier [+] +6% +25% Firearm Critical Hit Damage [x] +3.5%  
Reload Insight Rare Cerulean Reload Time Modifier 5 to 12 Reload Time Modifier [+] +6% +25% Firearm Critical Hit Rate [x] +1%  
Compulsive Magazine Rare Cerulean Rounds per Magazine 5 to 15 Rounds per Magazine [x] +10% +39% Weak Point Damage [x] -3% -10%
Concentrate Support Ammo Rare Cerulean Rounds per Magazine 5 to 14 Rounds per Magazine [x] +8% +30% Firearm Critical Hit Damage [x] +3.5%  
Insight Support Ammo Rare Cerulean Rounds per Magazine 5 to 14 Rounds per Magazine [x] +8% +30% Firearm Critical Hit Rate [x] +1%  
Maximize Weight Balance Rare Cerulean Rounds per Magazine 5 to 14 Rounds per Magazine [x] +8% +30% Weak Point Damage [x] +2%  
Multi-Piercing Support Ammo Rare Cerulean Rounds per Magazine 6 to 15 Rounds per Magazine [x] +8% +30% Multi-Hit Damage [x] +5%  
Multi-Trigger Support Ammo Rare Cerulean Rounds per Magazine 6 to 15 Rounds per Magazine [x] +8% +30% Multi-Hit Chance [+] +2%  
Weapon Tuning Rare Cerulean Rounds per Magazine 5 to 14 Rounds per Magazine [x] +8% +30%      
Focus Fire Rare Malachite Weak Point Strike 6 to 11 Weak Point Damage [x] +5% +20% Firearm Critical Hit Damage [x] +3.5%  
Multi-Fire Rare Malachite Weak Point Strike 6 to 11 Weak Point Damage [x] +8% +20% Multi-Hit Chance [+] +2%  
Multi-Piercing Fire Rare Malachite Weak Point Strike 6 to 11 Weak Point Damage [x] +8% +20% Multi-Hit Damage [x] +5%  
Targeted Vulnerability (Shotgun) Rare Malachite Weak Point Strike 6 to 16 Weak Point Damage [x] +10% +40% Accuracy [x] -5% -20%
Weak Point Detection Rare Malachite Weak Point Strike 6 to 11 Weak Point Damage [x] +5% +20%      
Weak Point Insight Rare Malachite Weak Point Strike 6 to 11 Weak Point Damage [x] +5% +20% Firearm Critical Hit Rate [x] +1%  

High-Power Rounds Weapon Modules - Ultimate Tier

The following table lists all Ultimate tier modules available for High-Power Rounds weapons. Click on a column header to sort the results, or search by socket type, group, or effect.

Module Socket Type Group Capacity Effect (at max enhancement level)
Heat Incinerator Almandine 5 to 10 When defeating an enemy inflicted with Burn, inflicts Burn on other enemies within 15 m of the target for 5s (Cooldown 20s)
Quick Freezer Cerulean 5 to 10 When defeating an enemy inflicted with Frostbite, inflicts Frostbite on other enemies within 15 m of the target for 0.8s (Cooldown 20s)
Remote Generator Xantic 5 to 10 When defeating an enemy inflicted with Electrocution, inflicts Electrocution on other enemies within 15 m of the target for 3s (Cooldown 20s)
Venom Injector Rutile 5 to 10 When defeating an enemy inflicted with Poison, inflicts Poison on other enemies within 15 m of the target for 5s (Cooldown 20s)
Chill Circulation Cerulean Battle Proficiency 6 to 16 When inflicting Frostbite, Chill ATK +89.6%[x] for 5s (Cooldown 20s)
Electric Circulation Xantic Battle Proficiency 6 to 16 Upon inflicting Electrocution, Electric ATK +89.6%[x] for 5s (Cooldown 20s).
Heat Circulation Almandine Battle Proficiency 6 to 16 When inflicting Burn, Fire ATK +89.6%[x] for 5s (Cooldown 20s)
Multi-Bullet Rutile Battle Proficiency 6 to 11 On landing multi-Hit, Multi-Hit Damage +5%[x] for 3s (Up to 3 stacks) and inflicts Deep Wounds on the target hit.
Deep Wounds deals damage equal to 3%[x] of Firearm DMG at regular intervals for 3s (Up to 3 stacks)
Multi-Processor Almandine Battle Proficiency 6 to 11 When using a Dimension Skill, has a 100% chance for Weak Point Damage +3%[x] for 15s. When using a Tech Skill, has a 100% chance for Firearm Critical Hit Damage +4%[x] for 15s (Up to 3 stacks, these effects are stackable)
Multi-Reload (Sniper Rifle) Rutile Battle Proficiency 6 to 16 After reload, first shot's Multi-Hit Damage +328%[x] (Cooldown 5s)
Multi-Sights Rutile Battle Proficiency 6 to 11 When using a Singular Skill, has a 100% chance for Firearm (Explosive) ATK +4%[x] for 15s. When using a Fusion Skill, has a 100% chance for Multi-Hit Damage +13%[x] for 15s (Up to 3 stacks, these effects are stackable)
Overwhelm Malachite Battle Proficiency 6 to 16 Upon successful Advantage Affinity attack, Weak Point Damage +4%[x] and Advantage Affinity DMG Modifier +5.81%[+] for 5s (Up to 10 stacks, loses 2 stacks on Advantage Affinity attack failure, Cooldown 20s)
Toxic Circulation Rutile Battle Proficiency 6 to 16 When inflicting Poison, increases Toxic ATK by 89.6%[x] for 5s (Cooldown 20s).
Veil Analyzer Malachite Battle Proficiency 6 to 16 Upon a successful Weak Point attack, All Attribute ATK +4.3%[x] for 5s (Up to 10 stacks, -2 on failure)
Attacking Anti-Void Shields with a firearm deals 1500%[x] of Firearm DMG as additional damage
Attacking Anti-Arche Shields with a firearm deals 1500%[x] of Firearm DMG as additional damage
Auto-Reload (Shotgun) Cerulean Special Mod 5 to 10 When changing weapons, auto-reloads stored weapon (Cooldown 10s)
Defense Master Rutile Special Mod 6 to 16 When defeating an enemy, DEF +120%[x] for 10s (Cooldown 15s)
Descendant Roll Cerulean Special Mod 5 to 10 When Rolling, auto-reloads the active weapon at a 100% chance (Cooldown 15s)
Dopaminergic Activation Almandine Special Mod 6 to 16 On Weak Point hit, Firearm Critical Hit Rate +45.5%[x], Firearm Critical Hit Damage +59.3%[x] (Cooldown 10s)
Electric Conductor Xantic Special Mod 6 to 15 When attacking enemies inflicted with Electrocution, Firearm (Explosive) ATK +26%[x]
Fire Conductor Almandine Special Mod 6 to 15 When attacking enemies inflicted with Burn, Firearm (Explosive) ATK +26%[x]
Lethal Finish Almandine Special Mod 6 to 16 When firing a firearm, Critical Hit Rate +45%[+] (Cooldown 15s).
When defeating an enemy with the enhanced bullets, module cooldown is -12.4s.
However, the firearm's base Weak Point Damage is fixed at 100%
Real-Life Fighter Malachite Special Mod 6 to 16 Accuracy -20%[x].
Upon successfully attacking Weak Point, Firearm (Explosive) ATK +10%[x] for 5s (Up to 10 stacks)
But loses 2 stacks per failed Weak Point Attack
Snowflake Conductor Cerulean Special Mod 6 to 15 When attacking enemies inflicted with Frostbite, Firearm (Explosive) ATK +26%[x]
Special Sight Malachite Special Mod 6 to 15 Movement Speed while Aiming -30%[x], Weak Point Damage When Aiming +30%[x]
Strengthen First Shot Malachite Special Mod 6 to 16 After reload, first shot's Firearm (Explosive) ATK +200%[x] (Cooldown 10s)
Toxic Conductor Rutile Special Mod 6 to 15 When attacking enemies inflicted with Poison, Firearm (Explosive) ATK +26%[x]
Unstoppable Smasher (Shotgun) Rutile Special Mod 6 to 11 When defeating an enemy, Shell Capacity +30%[x] for 5s at a 33% chance.
Weak Point Expansion Malachite Special Mod 6 to 16 On Weak Point hit, Weak Point Damage +140%[x] (Cooldown 10s)