New players are given a basic assault rifle, and will start to acquire new weapons through gameplay. During the main storyline in normal difficulty, players should ensure their current weapon's level is at least as high as the Vulgus NPCs in their current map zone. Once a player reaches hard difficulty, all weapons drop as level 100.
Rare and Ultimate weapons are assigned four extra attributes that provide a variety of bonuses. Players can spend Adjustment Control Axes at a Workbench to reassign these attributes. Reaching mastery rank 18 opens access to weapon cores for Ultimate Weapons by talking to Deslin in Albion, which provide additional bonuses.
Weapons that deal additional elemental damage have a chance to apply additional effects. The chance to apply these effects is referred to in-game as Attribute Status Effect Trigger Rate.
View weapon attributes in the tables below, grouped by weapon type. Data was most recently pulled via the Nexon Open API on April 17, 2025.
Assault Rifles are a strong general-purpose choice for running missions. Compared to Submachine Guns, they tend to have better drop-off range, but lower fire rate.
Assault Rifles use General Rounds, and deal Pierce damage.
Weapon | Tier | ATK | Element ATK | Attr Trigger | Fire Rate | Rounds | Reload | Weak Point Dmg | Crit Hit Rate | Crit Hit Dmg | Range | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ominous Hound | Standard | 13930 | 4.55% | 600 | 31 | 1.75s | 1.0x | 5% | 1.2x | 30m - 55m | ||
Caligo's Horn | Rare | 14851 | 4.17% | 631 | 30 | 1.68s | 1.0x | 9% | 1.5x | 30m - 55m | ||
Eternal Willpower | Rare | 21370 | 5.26% | 500 | 25 | 1.9s | 1.0x | 20% | 1.5x | 35m - 60m | ||
Magnus AA | Rare | 15755 | 4.76% | 571 | 30 | 1.68s | 1.0x | 9% | 1.5x | 30m - 55m | ||
Phantom Pain | Rare | 12200 | 3.70% | 722 | 33 | 1.61s | 1.0x | 9% | 1.5x | 30m - 55m | ||
Ancient Knight | Ultimate | 16318 | 5875 | 4.35% | 521 | 27 | 1.8s | 1.0x | 3% | 1.2x | 33m - 58m | |
Divine Punishment | Ultimate | 10624 | 6906 | 3.85% | 705 | 35 | 1.55s | 1.0x | 10% | 1.7x | 30m - 55m | |
EXCAVA | Ultimate | 14937 | 9560 | 4.35% | 588 | 36 | 2s | 1.4x | 3% | 1.2x | 30m - 55m | |
Fallen Hope | Ultimate | 12813 | 4741 | 4.55% | 600 | 35 | 1.7s | 1.2x | 12% | 1.7x | 35m - 60m |
Submachine Guns are a strong general-purpose firearm for any activity.
Submachine Guns use General Rounds, and deal Burst damage.
Weapon | Tier | ATK | Element ATK | Attr Trigger | Fire Rate | Rounds | Reload | Weak Point Dmg | Crit Hit Rate | Crit Hit Dmg | Range | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Albinism | Standard | 11568 | 4.00% | 750 | 26 | 1.46s | 1.0x | 15% | 1.3x | 20m - 40m | ||
Alter Ego | Rare | 13284 | 3.33% | 800 | 35 | 1.74s | 1.0x | 8% | 1.5x | 20m - 40m | ||
Blue Blood Bloomer | Rare | 11408 | 3.70% | 1000 | 27 | 1.32s | 1.0x | 12% | 1.5x | 20m - 40m | ||
Devil's Call | Rare | 12732 | 4.00% | 779 | 26 | 1.32s | 1.0x | 7% | 1.5x | 20m - 40m | ||
Tiger Moth | Rare | 10879 | 3.13% | 857 | 35 | 1.35s | 1.0x | 20% | 1.2x | 18m - 38m | ||
Python | Ultimate | 11908 | 6669 | 3.45% | 923 | 30 | 1.5s | 2.0x | 5% | 1.3x | 23m - 43m | |
Thunder Cage | Ultimate | 11055 | 4.00% | 666 | 26 | 1.4s | 1.2x | 20% | 2.0x | 23m - 43m |
Machine guns are a strong firearm for taking down elite Vulgus or Colossi. Compared to Submachine Guns, they have much larger magazines and better drop-off range, but a lengthy reload cycle and poor movement speed.
Machine Guns use General Rounds, and deal Crush damage.
Weapon | Tier | ATK | Element ATK | Attr Trigger | Fire Rate | Rounds | Reload | Weak Point Dmg | Crit Hit Rate | Crit Hit Dmg | Range | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Cygnus | Standard | 11934 | 5.00% | 521 | 107 | 2.59s | 1.0x | 1% | 1.1x | 35m - 65m | ||
Lion of Blue Mane | Rare | 18413 | 6.25% | 428 | 110 | 3.29s | 1.0x | 10% | 1.5x | 35m - 65m | ||
Rascal V-51 | Rare | 12929 | 4.76% | 571 | 105 | 2.45s | 1.0x | 4% | 1.5x | 35m - 65m | ||
Tamer | Rare | 17631 | 4.35% | 625 | 100 | 2.6s | 1.0x | 10% | 1.6x | 35m - 65m | ||
Unfinished Study | Rare | 13612 | 5.00% | 545 | 125 | 3.01s | 1.0x | 3% | 1.5x | 40m - 70m | ||
Albion Cavalry Gun | Ultimate | 13469 | 5119 | 5.88% | 451 | 75 | 2.5s | 1.0x | 7% | 1.3x | 45m - 75m | |
Enduring Legacy | Ultimate | 13155 | 4.76% | 571 | 115 | 2.7s | 1.0x | 20% | 2.3x | 40m - 70m |
Hanguns are typically weaker than other General Rounds weapons, with fewer rounds and poor drop-off range. They do, however, typically have better weak point and critical hit damage.
Handguns use General Rounds, and deal Pierce damage.
Weapon | Tier | ATK | Element ATK | Attr Trigger | Fire Rate | Rounds | Reload | Weak Point Dmg | Crit Hit Rate | Crit Hit Dmg | Range | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Hungry Hound | Standard | 12712 | 7.14% | 451 | 15 | 1.19s | 1.5x | 10% | 1.7x | 15m - 35m | ||
Millennium Frost | Rare | 13596 | 6.67% | 600 | 15 | 1.26s | 1.5x | 1% | 1.8x | 12m - 32m | ||
New Beginning | Rare | 11164 | 6.67% | 750 | 15 | 1.15s | 1.5x | 10% | 1.8x | 12m - 32m | ||
Red Wolf | Rare | 14105 | 8.33% | 545 | 12 | 1.05s | 1.5x | 12% | 1.8x | 15m - 35m | ||
Rose of Aisha | Rare | 11453 | 7.14% | 666 | 14 | 1.12s | 1.7x | 20% | 1.8x | 15m - 35m | ||
The Final Masterpiece | Ultimate | 11164 | 1005 | 5.26% | 500 | 20 | 1.1s | 1.5x | 20% | 2.0x | 15m - 35m | |
The Last Dagger | Ultimate | 14095 | 8.33% | 600 | 12 | 1.2s | 1.6x | 12% | 2.0x | 18m - 38m |
Tactical Rifles offer an alternative to Submachine Guns or Assault Rifles, firing multiple rounds per trigger pull. Compared to Submachine Guns, they tend to have better drop-off range, but lower fire rate. They do, however, typically have better weak point damage, and superior critical hit damage.
Tactical Rifles use Special Rounds, and deal Burst damage.
Weapon | Tier | ATK | Element ATK | Attr Trigger | Fire Rate | Rounds | Reload | Weak Point Dmg | Crit Hit Rate | Crit Hit Dmg | Range | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Red Eye | Standard | 12712 | 4.76% | 171 | 48 | 1.89s | 1.5x | 30% | 1.3x | 30m - 60m | ||
Detachment | Rare | 17102 | 6.67% | 120 | 42 | 1.55s | 1.5x | 30% | 1.2x | 30m - 60m | ||
The Unwelcomed | Rare | 18108 | 6.67% | 100 | 36 | 1.54s | 1.5x | 40% | 1.5x | 35m - 65m | ||
Viper | Rare | 10359 | 4.00% | 102 | 50 | 1.75s | 1.5x | 30% | 1.9x | 30m - 60m | ||
Young Noble's Ambition | Rare | 13141 | 5.56% | 151 | 51 | 1.68s | 1.5x | 35% | 1.3x | 30m - 60m | ||
Greg's Reversed Fate | Ultimate | 15614 | 11399 | 7.14% | 171 | 30 | 1.4s | 2.0x | 20% | 2.0x | 35m - 65m | |
Secret Garden | Ultimate | 10534 | 5.00% | 120 | 48 | 1.6s | 1.5x | 50% | 2.3x | 32m - 62m |
Beam Rifles offer another alternative to Submachine Guns or Assault Rifles, firing a steady beam at enemies. Compared to Submachine Guns, they tend to have superior accuracy, but lengthier reload cycle.
Beam Rifles use Special Rounds, and deal Pierce damage.
Weapon | Tier | ATK | Element ATK | Attr Trigger | Fire Rate | Rounds | Reload | Weak Point Dmg | Crit Hit Rate | Crit Hit Dmg | Range | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Moon Fragment | Standard | 10589 | 4.55% | 600 | 27 | 1.82s | 1.0x | 5% | 1.2x | 20m | ||
Burning 44 | Rare | 16204 | 5.26% | 500 | 50 | 2.1s | 1.0x | 10% | 1.5x | 15m | ||
Dimensional Bridge | Rare | 14839 | 5.26% | 500 | 30 | 1.95s | 1.0x | 1% | 1.2x | 25m | ||
Dogma 21 | Rare | 22042 | 8.33% | 300 | 40 | 2.31s | 1.0x | 1% | 1.5x | 30m | ||
Clairvoyance | Ultimate | 13362 | 2539 | 6.67% | 400 | 40 | 2.2s | 1.0x | 20% | 2.0x | 35m | |
King's Guard Lance | Ultimate | 7839 | 2587 | 5.00% | 645 | 45 | 2.1s | 1.0x | 11% | 1.7x | 30m | |
Truly Deadly Arson | Ultimate | 9533 | 3432 | 4.00% | 545 | 35 | 2s | 1.0x | 25% | 1.6x | 30m | |
Voltia | Ultimate | 8499 | 2635 | 4.00% | 666 | 42 | 2.5s | 1.0x | 15% | 1.5x | 32m |
Hand Cannons offer a longer-range alternative to Hanguns. Each shot packs a big punch, but they have fewer rounds.
Hand Cannons use Impact Rounds, and deal Burst damage.
Weapon | Tier | ATK | Element ATK | Attr Trigger | Fire Rate | Rounds | Reload | Weak Point Dmg | Crit Hit Rate | Crit Hit Dmg | Range | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Burning Hound | Standard | 41726 | 16.67% | 139 | 12 | 1.75s | 1.7x | 32% | 1.5x | 25m - 45m | ||
Assassin's Edge | Rare | 44604 | 20.00% | 120 | 9 | 1.4s | 2.0x | 40% | 2.0x | 23m - 43m | ||
Explorer's Path | Rare | 63596 | 20.00% | 109 | 9 | 1.4s | 2.0x | 27% | 1.3x | 25m - 45m | ||
Immediate Execution | Rare | 39206 | 14.29% | 171 | 12 | 1.7s | 2.0x | 32% | 1.5x | 20m - 40m | ||
Malevolent | Ultimate | 46349 | 19467 | 12.50% | 176 | 9 | 1.65s | 2.5x | 1% | 1.0x | 25m - 45m | |
Nazeistra's Devotion | Ultimate | 38461 | 16.67% | 150 | 8 | 1.5s | 1.7x | 45% | 2.3x | 25m - 45m | ||
Peace Maker | Ultimate | 32471 | 16.67% | 133 | 8 | 1.35s | 1.2x | 50% | 2.5x | 25m - 45m | ||
Perforator | Ultimate | 67092 | 20.00% | 100 | 6 | 1.6s | 2.3x | 20% | 2.0x | 20m - 40m |
Scout Rifles provide a steady scope for medium-to-long range engagement.
Scout Rifles use Impact Rounds, and deal Crush damage.
Weapon | Tier | ATK | Element ATK | Attr Trigger | Fire Rate | Rounds | Reload | Weak Point Dmg | Crit Hit Rate | Crit Hit Dmg | Range | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Nightmare Hound | Standard | 39963 | 14.29% | 180 | 18 | 2.24s | 1.5x | 5% | 1.2x | 35m - 65m | ||
Hero's Scar | Rare | 33071 | 10.00% | 240 | 20 | 2.1s | 1.5x | 10% | 1.5x | 40m - 70m | ||
Silly Weeper | Rare | 97131 | 25.00% | 78 | 8 | 2.1s | 1.5x | 20% | 1.5x | 40m - 70m | ||
Sonic Co-op | Rare | 24917 | 8.33% | 300 | 25 | 2s | 1.5x | 20% | 1.5x | 35m - 65m | ||
The Age Of Innovation | Rare | 33103 | 10.00% | 250 | 15 | 2.1s | 1.5x | 7% | 1.5x | 40m - 70m | ||
Blue Beetle | Ultimate | 29468 | 15029 | 12.50% | 200 | 16 | 2s | 1.5x | 25% | 1.8x | 35m - 65m | |
FrostWatcher | Ultimate | 45777 | 16480 | 8.33% | 150 | 21 | 2.15s | 1.4x | 6% | 1.8x | 40m - 70m | |
Wave of Light | Ultimate | 36141 | 24215 | 10.00% | 250 | 12 | 2.2s | 1.8x | 10% | 1.8x | 40m - 70m |
Shotguns are a strong choice for up-close engagements, delivering massive spread damage. They have very few rounds, and offer no weak point damage. They're particularly good against elite enemies or colossi when they're staggered or knocked down.
Shotguns use High-Power Rounds, and deal Burst damage.
Weapon | Tier | ATK | Element ATK | Attr Trigger | Fire Rate | Rounds | Reload | Weak Point Dmg | Crit Hit Rate | Crit Hit Dmg | Range | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Gangster | Standard | 19888 | 8.33% | 55 | 9 | 1.68s | 1.0x | 1% | 1.1x | 7m - 20m | ||
Fireworks | Rare | 22570 | 5.56% | 67 | 12 | 1.61s | 1.0x | 1% | 1.2x | 7m - 20m | ||
In a Blink | Rare | 20475 | 10.00% | 75 | 8 | 1.54s | 1.0x | 2% | 1.2x | 7m - 20m | ||
Subconsciousness | Rare | 17063 | 12.50% | 120 | 10 | 1.45s | 1.0x | 2% | 1.2x | 7m - 20m | ||
The Last Knight | Rare | 10320 | 2.22% | 120 | 11 | 1.89s | 1.0x | 3% | 1.2x | 7m - 20m | ||
Executor | Ultimate | 7722 | 1.33% | 109 | 14 | 1.85s | 1.0x | 1% | 1.1x | 9m - 22m | ||
Hammer and Anvil | Ultimate | 13423 | 1343 | 8.33% | 133 | 6 | 1.55s | 1.0x | 1% | 1.1x | 9m - 22m | |
Smithereens | Ultimate | 14562 | 1.67% | 150 | 15 | 1.6s | 1.0x | 1% | 1.1x | 7m - 20m |
Sniper Rifles provide a scope for long-range engagements, delivering high weak-point and critical hit damage. They have very few rounds, and a lengthy reload cycle, but are capable of penetrating shielded enemies. They're particularly good against elite enemies or colossi when they're not currently targeting the player.
Sniper Rifles use High-Power Rounds, and deal Crush damage.
Weapon | Tier | ATK | Element ATK | Attr Trigger | Fire Rate | Rounds | Reload | Weak Point Dmg | Crit Hit Rate | Crit Hit Dmg | Range | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Recipient Unknown | Standard | 132590 | 25.00% | 72 | 6 | 2.1s | 1.5x | 45% | 1.8x | 45m - 75m | ||
Belief | Rare | 92167 | 25.00% | 80 | 9 | 2.31s | 1.7x | 45% | 1.8x | 50m - 80m | ||
Different Dream | Rare | 110259 | 33.33% | 63 | 12 | 2.15s | 1.5x | 55% | 1.8x | 45m - 75m | ||
Forest Gaze | Rare | 133703 | 33.33% | 50 | 7 | 2.52s | 1.5x | 50% | 2.0x | 50m - 80m | ||
Supermoon Z-15 | Rare | 101392 | 33.33% | 65 | 9 | 2.24s | 1.5x | 50% | 2.0x | 50m - 80m | ||
A-TAMS | Ultimate | 228622 | 33.33% | 52 | 3 | 2s | 1.7x | 50% | 1.5x | 55m - 85m | ||
Afterglow Sword | Ultimate | 114206 | 33.33% | 66 | 12 | 2.5s | 1.8x | 50% | 2.0x | 55m - 85m | ||
Piercing Light | Ultimate | 193437 | 81244 | 33.33% | 48 | 11 | 2.6s | 2.0x | 40% | 1.2x | 55m - 85m |
Launchers fire explosives round, dealing area-of-effect damage. They have very few rounds, a lengthy reload cycle, and offer no weak point damage. They're strong against large mobs of enemies, including elites.
Launchers use High-Power Rounds, and deal Pierce damage.
Weapon | Tier | ATK | Element ATK | Attr Trigger | Fire Rate | Rounds | Reload | Weak Point Dmg | Crit Hit Rate | Crit Hit Dmg | Range | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Tamed Beast | Standard | 72897 | 25.00% | 80 | 12 | 2.8s | 1.0x | 35% | 1.5x | 150m | ||
Death Roar | Rare | 124966 | 33.33% | 60 | 7 | 2.8s | 1.0x | 35% | 1.5x | 150m | ||
Guardian R4 | Rare | 228410 | 33.33% | 50 | 1 | 1.47s | 1.0x | 50% | 2.0x | 150m | ||
Lightspeed Barrel | Rare | 99654 | 33.33% | 66 | 9 | 2.8s | 1.0x | 35% | 1.5x | 150m | ||
Vestigial Organ | Rare | 128353 | 33.33% | 200 | 4 | 4.2s | 1.0x | 1% | 1.1x | 150m | ||
Restored Relic | Ultimate | 109813 | 87851 | 33.33% | 60 | 12 | 2.5s | 1.0x | 20% | 1.2x | 150m | |
Sigvore's Proof | Ultimate | 87476 | 27993 | 25.00% | 80 | 10 | 2.8s | 1.0x | 35% | 1.5x | 150m |