This page reveals my loot statistics for high-security pirate faction relic sites. These statistics come from running 100 relic sites for each of the five major pirate factions.
This table shows the minimum, maximum, and average number of each type of item that can drop in relic site containers.
Type of Container | Type of Item | Minimum | Maximum | Average |
---|---|---|---|---|
Debris | Metal Scraps | 1 | 2 | 1 |
Spatial Attunement Unit | 1 | 3 | 2 | |
Tech 1 Salvage Materials | 3 | 10 | 6 | |
Tech 2 Salvage Materials | 1 | 2 | 1 | |
Rubble | Metal Scraps | 1 | 2 | 1 |
Spatial Attunement Unit | 1 | 3 | 2 | |
Tech 1 Salvage Materials | 3 | 20 | 12 | |
Tech 2 Salvage Materials | 1 | 3 | 2 |
Within each region of high-security space, I ran 100 relic sites. This table shows the number of each type of relic site that I found while gathering my loot statistics.
All high-security relic sites have 2 + [Scanning Difficulty] containers. Sites with a scanning difficulty of level 4 include a single Rubble container.
Site Name | Scanning Difficulty | Angel Cartel | Blood Raiders | Guristas | Sansha's Nation | Serpentis |
---|---|---|---|---|---|---|
Crumbling Antiquated Outpost | 1 | 13 | 27 | 19 | 22 | 13 |
Crumbling Excavation | 1 | 20 | 20 | 22 | 29 | 20 |
Crumbling Crystal Quarry | 2 | 17 | 11 | 14 | 8 | 17 |
Crumbling Solar Harvesters | 2 | 11 | 11 | 7 | 14 | 14 |
Crumbling Explosive Debris | 3 | 11 | 12 | 11 | 12 | 16 |
Crumbling Stone Formation | 3 | 10 | 10 | 18 | 8 | 4 |
Crumbling Abandoned Colony | 4 | 7 | 4 | 3 | 5 | 7 |
Crumbling Mining Installation | 4 | 11 | 5 | 6 | 2 | 9 |
This table shows the number of empty containers encountered from all 100 relic sites for each pirate faction. The final column shows the total number of empty containers.
These results suggest that most high-security relic sites will have at least one empty container, with every fourth or fifth site having a second empty container.
Type of Container | Angel Cartel | Blood Raiders | Guristas | Sansha's Nation | Serpentis | Total |
---|---|---|---|---|---|---|
Debris | 124 | 136 | 106 | 131 | 98 | 595 |
Rubble | 2 | 1 | 0 | 1 | 0 | 4 |
This table shows the number of each item that I looted from all 100 relic sites for each pirate faction. The final column shows the total loot from all 500 relic sites.
These results suggest that each high-security relic site will drop roughly 30 Tech 1 salvage items, and every second relic site will drop a single Tech 2 salvage item.
Item Name | Angel Cartel | Blood Raiders | Guristas | Sansha's Nation | Serpentis | Total |
---|---|---|---|---|---|---|
Metal Scraps | 24 | 29 | 28 | 21 | 21 | 123 |
Spatial Attunement Unit | 27 | 22 | 23 | 13 | 35 | 120 |
Burned Logic Circuit | 357 | 274 | 373 | 329 | 436 | 1769 |
Charred Micro Circuit | 349 | 265 | 352 | 317 | 367 | 1650 |
Damaged Artificial Neural Network | 331 | 370 | 322 | 293 | 442 | 1758 |
Fried Interface Circuit | 346 | 383 | 290 | 242 | 298 | 1559 |
Tripped Power Circuit | 390 | 312 | 312 | 292 | 342 | 1648 |
Alloyed Tritanium Bar | 387 | 0 | 0 | 0 | 0 | 387 |
Smashed Trigger Unit | 338 | 0 | 0 | 0 | 0 | 338 |
Thruster Console | 366 | 0 | 0 | 0 | 0 | 366 |
Melted Capacitor Console | 0 | 293 | 0 | 0 | 0 | 293 |
Tangled Power Conduit | 0 | 303 | 0 | 0 | 0 | 303 |
Malfunctioning Shield Emitter | 0 | 0 | 365 | 0 | 393 | 758 |
Scorched Telemetry Processor | 0 | 0 | 427 | 0 | 0 | 427 |
Ward Console | 0 | 0 | 273 | 0 | 0 | 273 |
Armor Plates | 0 | 0 | 0 | 306 | 0 | 306 |
Contaminated Nanite Compound | 0 | 0 | 0 | 304 | 0 | 304 |
Defective Current Pump | 0 | 0 | 0 | 281 | 0 | 281 |
Broken Drone Transceiver | 0 | 0 | 0 | 0 | 375 | 375 |
Conductive Polymer | 0 | 0 | 0 | 0 | 383 | 383 |
Contaminated Lorentz Fluid | 0 | 0 | 0 | 0 | 307 | 307 |
Artificial Neural Network | 11 | 5 | 7 | 5 | 8 | 36 |
Interface Circuit | 7 | 5 | 6 | 9 | 14 | 41 |
Logic Circuit | 10 | 5 | 8 | 3 | 3 | 29 |
Micro Circuit | 6 | 8 | 5 | 5 | 7 | 31 |
Power Circuit | 9 | 5 | 9 | 8 | 6 | 37 |
Impetus Console | 8 | 0 | 0 | 0 | 0 | 8 |
Single-crystal Superalloy I-beam | 7 | 0 | 0 | 0 | 0 | 7 |
Trigger Unit | 6 | 0 | 0 | 0 | 0 | 6 |
Capacitor Console | 0 | 2 | 0 | 0 | 0 | 2 |
Power Conduit | 0 | 3 | 0 | 0 | 0 | 3 |
Enhanced Ward Console | 0 | 0 | 7 | 0 | 0 | 7 |
Intact Shield Emitter | 0 | 0 | 5 | 0 | 0 | 5 |
Telemetry Processor | 0 | 0 | 5 | 0 | 0 | 5 |
Current Pump | 0 | 0 | 0 | 5 | 0 | 5 |
Intact Armor Plates | 0 | 0 | 0 | 6 | 0 | 6 |
Nanite Compound | 0 | 0 | 0 | 5 | 0 | 5 |
Conductive Thermoplastic | 0 | 0 | 0 | 0 | 8 | 8 |
Drone Transceiver | 0 | 0 | 0 | 0 | 8 | 8 |
Lorentz Fluid | 0 | 0 | 0 | 0 | 10 | 10 |