The Maller has the highest base armor hit points and resistances of all regular cruisers. Its six low power slots give it plenty of room to enhance its armor tank even further.
The following fits are intended for young players who are just training into their first Amarr combat cruiser. The cost should be under 30 million ISK in a trade hub such as Amarr.
You'll want to train Amarr Cruiser and Medium Energy Turret to at least level 3, in order to run combat sites like the Blood Raider Intelligence Collection Point or Sansha's Command Relay Outpost. The beam laser fit is capable of completing the Mul-Zatah Monastery, so long as you keep your distance from the stasis towers and mob of cruisers.
Engage at a range of 10 kilometers with Multifrequency crystals, or 25 kilometers with Radio crystals. Use keep-at-range against frigates or destroyers, or orbit against cruisers or larger ships. The ship is cap stable, so the armor repairer can be run indefinitely.
[Maller, First Pulse Maller] Heat Sink II Heat Sink II Compact Thermal Energized Membrane Compact EM Energized Membrane Damage Control II Medium Armor Repairer II 10MN Monopropellant Enduring Afterburner Large Compact Pb-Acid Cap Battery Cap Recharger II Heavy Modulated Pulse Energy Beam I Heavy Modulated Pulse Energy Beam I Heavy Modulated Pulse Energy Beam I Heavy Modulated Pulse Energy Beam I Core Probe Launcher I Medium Capacitor Control Circuit I Medium Auxiliary Nano Pump I Medium Auxiliary Nano Pump I Acolyte I x3 Core Scanner Probe I x8 Radio M x4 Standard M x4 Multifrequency M x4
Engage at a range of 15-20 kilometers with Multifrequency crystals, or 50+ kilometers with Radio crystals. Use keep-at-range against frigates or destroyers, or orbit against cruisers or larger ships. The ship is cap stable, so the armor repairer can be run indefinitely.
[Maller, First Beam Maller] Heat Sink II Heat Sink II Compact Multispectrum Energized Membrane Mark I Compact Power Diagnostic System Damage Control II Medium Armor Repairer II 10MN Monopropellant Enduring Afterburner Large Compact Pb-Acid Cap Battery Cap Recharger II Heavy Modulated Energy Beam I Heavy Modulated Energy Beam I Heavy Modulated Energy Beam I Heavy Modulated Energy Beam I Core Probe Launcher I Medium Capacitor Control Circuit I Medium Auxiliary Nano Pump I Medium Auxiliary Nano Pump I Acolyte I x3 Core Scanner Probe I x8 Radio M x4 Standard M x4 Multifrequency M x4
The following fits are intended for experienced players looking to challenge themselves in combat sites with regular cruisers. Tweak as you see fit!
[Maller, Dual-Rep Pulse] Medium Armor Repairer II Heat Sink II Heat Sink II Capacitor Power Relay II Damage Control II Medium Armor Repairer II 10MN Monopropellant Enduring Afterburner Large Compact Pb-Acid Cap Battery Cap Recharger II Heavy Pulse Laser II Heavy Pulse Laser II Heavy Pulse Laser II Heavy Pulse Laser II Sisters Core Probe Launcher Medium Capacitor Control Circuit I Medium Auxiliary Nano Pump I Medium Auxiliary Nano Pump I Imperial Navy Acolyte x3 Sisters Core Scanner Probe x8 Standard M x4 Multifrequency M x4 Radio M x4 Conflagration M x8 Scorch M x8
[Maller, Dual-Rep Beam] Medium Armor Repairer II Heat Sink II Heat Sink II Capacitor Power Relay II Damage Control II Medium Armor Repairer II 10MN Monopropellant Enduring Afterburner Large Compact Pb-Acid Cap Battery Cap Recharger II Heavy Beam Laser II Heavy Beam Laser II Heavy Beam Laser II Heavy Beam Laser II Sisters Core Probe Launcher Medium Ancillary Current Router I Medium Capacitor Control Circuit I Medium Capacitor Control Circuit I Imperial Navy Acolyte x3 Sisters Core Scanner Probe x8 Radio M x4 Standard M x4 Multifrequency M x4 Gleam M x8 Aurora M x8