Each of the four major player factions manufactures four distinct regular cruisers, and two special navy cruisers. After some time flying frigates and destroyers, most players will want to upgrade to a cruiser. They are available to Alpha players, with just a handful of additional skills to be trained.
Regular cruisers are a good choice for young players running combat sites, as their larger tanks make them much more forgiving for surviving difficult encounters. This page provides fits for players who are in their first month of gameplay. Copy the fits on this page to your clipboard, and import them in the fitting window in-game. Tweak as you see fit!
Check out the 4-part video series that details each player faction's combat cruisers, skills that are important to train for PvE combat, and the combat sites that young Alpha players are capable of tackling. You can also find full playthroughs of each pirate faction's DED-rated 4-of-10 site over on my Youtube channel, using an alpha character with roughly 1.5 million skill points. Additional playthroughs can be found on each cruiser's dedicated fitting page.
The Maller's armor resistance bonus and six low power slots make it highly surviveable for players first training into cruisers. While it lacks a utility high-power slot, young players can take advantage of its damage bonus to handle many of the easy to mid-tier combat sites even while fitting a probe launcher.
While not as tanky as the Maller, the Omen shares an identical slot layout while gaining a capacitor usage bonus for energy turrets. Its larger drone bay gives it more room to grow as the player trains their drone skills.
While the Arbitrator's bonus to weapon disruption probably makes its more suitable for specialized PvP roles, its three missile launcher hardpoints and deep drone bay can be fun to play with for more experienced pilots. It has a utility high-power slot, as well as two turret hardpoints, allowing it to choose between a probe launcher for running combat signatures, or an energy turret for sticking with combat anomalies.
With significant bonuses to damage and armor hit points, as well as seven low power slots, the Augoror Navy Issue is a strong alternative to the Maller. It has two utility high-power slots, allowing it to fit a probe launcher as well as one extra module, such as a salvager or tractor beam.
With bonuses to both damage and optimal range, as well as seven low power slots, the Omen Navy Issue is a strong alternative to either the Maller or Omen. It has a utility high-power slot, allowing it to fit a probe launcher.
Ship Name | Shield HP | Armor HP | Structure HP | CPU | Power Grid | Drone Bay | Drone Bandwidth | Capacitor | Targeting Range | Velocity |
---|---|---|---|---|---|---|---|---|---|---|
Maller | 1,000 | 2,300 | 1,700 | 300 | 1,150 | 15 | 15 | 1,625 | 47.5 | 205 |
Omen | 1,200 | 1,700 | 1,500 | 330 | 1,000 | 40 | 40 | 1,600 | 55.0 | 260 |
Arbitrator | 1,100 | 1,500 | 1,600 | 370 | 695 | 150 | 50 | 1,375 | 70.0 | 200 |
Augoror Navy Issue | 1,600 | 3,100 | 2,800 | 320 | 1,150 | 15 | 15 | 1,500 | 42.5 | 215 |
Omen Navy Issue | 1,800 | 2,550 | 2,250 | 335 | 960 | 50 | 50 | 1,650 | 57.5 | 265 |
A low-cost fit capable of running Blood or Sansha combat anomalies, or the 3/10 combat signatures named the Blood Raider Intelligence Collection Point or Sansha's Command Relay Outpost.
Engage at a range of 10 kilometers with Multifrequency crystals, or 25 kilometers with Radio crystals. Use keep-at-range against frigates or destroyers, or orbit against cruiser or larger ships. The ship is cap stable, so the armor repairer can be run indefinitely.
[Maller, First Pulse Maller] Heat Sink II Heat Sink II Compact Thermal Energized Membrane Compact EM Energized Membrane Damage Control II Medium Armor Repairer II 10MN Monopropellant Enduring Afterburner Large Compact Pb-Acid Cap Battery Cap Recharger II Heavy Modulated Pulse Energy Beam I Heavy Modulated Pulse Energy Beam I Heavy Modulated Pulse Energy Beam I Heavy Modulated Pulse Energy Beam I Core Probe Launcher I Medium Capacitor Control Circuit I Medium Auxiliary Nano Pump I Medium Auxiliary Nano Pump I Acolyte I x3 Core Scanner Probe I x8 Radio M x4 Standard M x4 Multifrequency M x4
A low-cost fit equally capable of running similar combat sites, at longer range.
Engage at a range of 20 kilometers with Multifrequency crystals, or as far as 50 kilometers with Radio crystals.
[Omen, First Beam Omen] Heat Sink II Compact Thermal Energized Membrane Compact EM Energized Membrane Mark I Compact Capacitor Power Relay Damage Control II Medium Armor Repairer II 10MN Monopropellant Enduring Afterburner Medium Cap Battery II Cap Recharger II Heavy Modulated Energy Beam I Heavy Modulated Energy Beam I Heavy Modulated Energy Beam I Heavy Modulated Energy Beam I Core Probe Launcher I Medium Capacitor Control Circuit I Medium Capacitor Control Circuit I Medium Capacitor Control Circuit I Acolyte I x8 Core Scanner Probe I x8 Radio M x4 Standard M x4 Multifrequency M x4
The Caracal's bonuses to missile rate of fire and maximum velocity make it a great first choice for kiting combat sites. While it lacks a utility high-power slot, young players can still find success fitting rapid light missile launchers.
The Moa's bonus to shield resistances make it a tanky alternative to the Caracal, though it will take extra skill training for young Caldari pilots to take advantage of its medium hybrid turret damage bonus.
With a slightly higher bonus to missile rate of fire and an extra launcher hardpoint, the Caracal Navy Issue is a strong alternative to the regular Caracal. Its bonus to missile explosion radius allows it to apply damage better to smaller targets when fitting heavy missiles or heavy assault missiles.
With a significant bonus to missile damage while retaining the maximum velocity bonus, the Osprey Navy Issue is a more kitey alternative to the regular Caracal. It has two utility high-power slots, or two turret hardpoints, allowing players to choose whether to fit a probe launcher.
Ship Name | Shield HP | Armor HP | Structure HP | CPU | Power Grid | Drone Bay | Drone Bandwidth | Capacitor | Targeting Range | Velocity |
---|---|---|---|---|---|---|---|---|---|---|
Caracal | 1,700 | 1,200 | 1,400 | 430 | 630 | 10 | 10 | 1,250 | 57.5 | 230 |
Moa | 2,500 | 1,000 | 1,500 | 380 | 850 | 15 | 15 | 1,550 | 55.0 | 190 |
Caracal Navy Issue | 3,000 | 1,950 | 2,250 | 465 | 900 | 25 | 25 | 1,450 | 57.5 | 210 |
Osprey Navy Issue | 2,550 | 1,800 | 2,100 | 450 | 730 | 25 | 25 | 1,450 | 60.0 | 260 |
[Caracal, First RLM Caracal] Ballistic Control System II Ballistic Control System II Type-D Restrained Capacitor Flux Coil Type-D Restrained Capacitor Flux Coil 10MN Monopropellant Enduring Afterburner Large Compact Pb-Acid Cap Battery Large Azeotropic Restrained Shield Extender Medium Shield Booster II Enduring Multispectrum Shield Hardener Prototype 'Arbalest' Rapid Light Missile Launcher Prototype 'Arbalest' Rapid Light Missile Launcher Prototype 'Arbalest' Rapid Light Missile Launcher Prototype 'Arbalest' Rapid Light Missile Launcher Core Probe Launcher I Medium Ancillary Current Router I Medium Core Defense Operational Solidifier I Medium Hydraulic Bay Thrusters I Hornet I x2 Scourge Light Missile x3000 Core Scanner Probe I x8
[Moa, First Rail Moa] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Mark I Compact Power Diagnostic System Mark I Compact Power Diagnostic System 10MN Monopropellant Enduring Afterburner Large Compact Pb-Acid Cap Battery Large Clarity Ward Enduring Shield Booster Enduring Multispectrum Shield Hardener Cap Recharger II 200mm Prototype Gauss Gun 200mm Prototype Gauss Gun 200mm Prototype Gauss Gun 200mm Prototype Gauss Gun Core Probe Launcher I Medium Capacitor Control Circuit I Medium Capacitor Control Circuit I Medium Kinetic Shield Reinforcer I Hornet I x3 Core Scanner Probe I x8 Iron Charge M x3000 Lead Charge M x3000 Antimatter Charge M x3000
The Thorax's bonus to turret tracking make it a great first choice for young Gallente pilots, allowing it to hit smaller targets with relative ease. While it lacks a utility high-power slot, players can take advantage of its damage bonus to handle many of the easy to mid-tier combat sites even while fitting a probe launcher.
The Vexor's drone bonuses and deep drone bay make it a great choice for young or experienced pilots alike. It also lacks a utility high-power slot, but its damage bonuses make it equally capable while fitting a probe launcher.
With bonuses to both damage and tracking speed, along with a deep drone bay, the Vexor Navy Issue is a strong alternative to both the Thorax and Vexor. The armor repair bonus and six low power slots make it an armor-tanking powerhouse, giving experienced Omega pilots perhaps the most capable navy cruiser for PvE activities. It has a utility high-power slot, allowing it to fit a probe launcher.
With a significant bonus to damage, as well as a bonus to turret falloff, the Exequror Navy Issue is a strong alternative to the Thorax. Its reduction in armor plate mass penalty allows it to retain its speed and maneuverability even while fitting an armor plate. It has a utility high-power slot, allowing it to fit a probe launcher.
Ship Name | Shield HP | Armor HP | Structure HP | CPU | Power Grid | Drone Bay | Drone Bandwidth | Capacitor | Targeting Range | Velocity |
---|---|---|---|---|---|---|---|---|---|---|
Thorax | 1,200 | 1,600 | 1,600 | 330 | 820 | 50 | 50 | 1,450 | 52.5 | 240 |
Vexor | 1,100 | 2,000 | 2,000 | 300 | 700 | 125 | 75 | 1,450 | 52.5 | 195 |
Vexor Navy Issue | 1,650 | 3,000 | 3,000 | 350 | 850 | 200 | 75 | 1,500 | 52.5 | 210 |
Exequror Navy Issue | 1,800 | 1,950 | 2,550 | 340 | 1,030 | 25 | 25 | 1,500 | 47.5 | 280 |
[Thorax, First Rail Thorax] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Reactive Armor Hardener Damage Control II Medium Armor Repairer II 10MN Monopropellant Enduring Afterburner Medium Cap Battery II Cap Recharger II Cap Recharger II 200mm Prototype Gauss Gun 200mm Prototype Gauss Gun 200mm Prototype Gauss Gun 200mm Prototype Gauss Gun Core Probe Launcher I Medium Capacitor Control Circuit I Medium Capacitor Control Circuit I Medium Auxiliary Nano Pump I Hobgoblin I x10 Core Scanner Probe I x8 Antimatter Charge M x2500 Lead Charge M x2500 Iron Charge M x2500
[Vexor, First Rail Vexor] Drone Damage Amplifier II Drone Damage Amplifier II Reactive Armor Hardener Damage Control II Medium Armor Repairer II 10MN Monopropellant Enduring Afterburner Medium Cap Battery II Cap Recharger II Cap Recharger II 200mm Prototype Gauss Gun 200mm Prototype Gauss Gun 200mm Prototype Gauss Gun Core Probe Launcher I Medium Capacitor Control Circuit I Medium Capacitor Control Circuit I Medium Auxiliary Nano Pump I Ogre I x3 Hobgoblin I x4 Hammerhead I x3 Core Scanner Probe I x8 Antimatter Charge M x2500 Lead Charge M x2500 Iron Charge M x2500
The Rupture's bonuses to both damage and rate of fire make it a good first choice for young Minmatar pilots, though its slot layout and higher armor hit points may be counterintuitive for younger pilots fighting against the Angel Cartel. It has a utility high-power slot, as well as a single launcher hardpoint, allowing players to choose between a probe launcher or missile launcher.
The Stabber's bonuses to rate of fire and falloff make it a decent alternative to the Rupture. It has two utility high-power slots, or two launcher hardpoints, allowing players to choose whether to fit a probe launcher.
While the Bellicose's bonus to target painters probably makes it more suitable for specialized PvP roles, its bonuses to missile rate of fire and explosion velocity can be fun to play with for more experienced pilots. It lacks a utility high-power slot, but does have five mid-power slots and a reasonably-sized drone bay.
With bonuses to both damage and tracking speed, the Stabber Fleet Issue is a strong alternative to both the regular Stabber or Rupture. Its high hit points and six low power slots give it plenty of room to pack either a strong shield or armor tank. It lacks a utility high-power slot, though it does somewhat oddly offer three launcher hardpoints.
With bonuses to both medium projectile damage or missile damage, the Scythe Fleet Issue is a highly flexible alternative to other Minmatar cruisers. Its high hit points and even slot layout make it equally flexible for either a strong shield or armor tank. It has a utility high-power slot, allowing it to fit a probe launcher.
Ship Name | Shield HP | Armor HP | Structure HP | CPU | Power Grid | Drone Bay | Drone Bandwidth | Capacitor | Targeting Range | Velocity |
---|---|---|---|---|---|---|---|---|---|---|
Rupture | 1,500 | 1,800 | 1,500 | 350 | 860 | 30 | 30 | 1,275 | 50.0 | 210 |
Stabber | 1,600 | 1,300 | 1,300 | 340 | 715 | 25 | 25 | 1,200 | 47.5 | 290 |
Bellicose | 1,400 | 1,200 | 1,500 | 400 | 700 | 50 | 50 | 1,200 | 62.5 | 240 |
Stabber Fleet Issue | 2,250 | 2,700 | 2,250 | 310 | 950 | 40 | 40 | 1,275 | 40.0 | 250 |
Scythe Fleet Issue | 2,400 | 1,950 | 1,950 | 400 | 745 | 25 | 25 | 1,275 | 50.0 | 280 |
[Rupture, First Arty Rupture] Gyrostabilizer II Gyrostabilizer II Type-D Restrained Capacitor Flux Coil Type-D Restrained Capacitor Flux Coil Mark I Compact Power Diagnostic System 10MN Y-S8 Compact Afterburner Medium Shield Booster II Medium Shield Booster II Large Compact Pb-Acid Cap Battery 650mm Medium 'Scout' Artillery I 650mm Medium 'Scout' Artillery I 650mm Medium 'Scout' Artillery I 650mm Medium 'Scout' Artillery I Core Probe Launcher I Medium Capacitor Control Circuit I Medium Capacitor Control Circuit I Medium Core Defense Operational Solidifier I Warrior I x6 Core Scanner Probe I x8 Nuclear M x4000 Fusion M x4000 Depleted Uranium M x4000
[Stabber, First Auto Stabber] Gyrostabilizer II Gyrostabilizer II Type-D Restrained Shield Power Relay Type-D Restrained Shield Power Relay 10MN Monopropellant Enduring Afterburner Large Azeotropic Restrained Shield Extender Large Azeotropic Restrained Shield Extender Large Azeotropic Restrained Shield Extender 220mm Medium 'Scout' Autocannon I 220mm Medium 'Scout' Autocannon I 220mm Medium 'Scout' Autocannon I 220mm Medium 'Scout' Autocannon I TE-2100 Ample Light Missile Launcher Core Probe Launcher I Medium Core Defense Field Extender I Medium Core Defense Field Extender I Medium Core Defense Field Extender I Warrior I x5 Core Scanner Probe I x8 Nova Light Missile x800 Fusion M x4000